

Each room consists of a 3×3 grid, with a front, middle, and rear setting. Rooms can be swapped out, or locked in place to keep the rooms you want from changing, but are pretty random in terms of what you get. So how do you set up a squad? Well, first thing is you need a room for them. These tactics gain exp when used, and can level up, but have a limited amount of uses per battle. Skills will replace taking an action, such as attacking, but can give a buff, a debuff, or cast a spell at an enemy, as examples. You also have the option to use “tactics” or “Gig Edicts” on the battle field map, which are skills and items respectively.

But be careful, because as your stamina decreases, so do your stats. If the stamina gauge is is below 80% you can use special moves based on the units in your squad. In addition to basic combat, squads also have a stamina bar that will decrease when performing actions such as moving or attacking. Each squad will have a leader that inherits a portion of the stats of the other members as well, although if a leader is defeated, the squad will be considered defeated as well. After taking action, the opponent has an opportunity to counter attack. These squads act together when in combat and will all take their actions together. Each “unit” actually comprises multiple individuals in a “room” that can provide different bonuses. If you get close enough to an enemy unit and attack, your whole squad goes in with you. The grid has different tiles that will affect your units, perhaps increasing evasion or defense. In fights you have the power to summon units at the cost of “Gig points”, and command them following a turn order on a grid. You have a world map that travel around, and you visit key locations of interest to progress the story and get into fights. If you’ve played a grid based tactic title before, you’ll have a good basis for how Soul Nomad works.


And so the protagonist is forced into a contract with the Master of Death himself, Gig, in a bid to try and use his powers to eliminate the World Eaters without succumbing to his influence. The leader of the village elects the protagonist to finish the job of their forefathers, and defeat the World Eaters so that the world will know peace once again. After 200 years, the protagonist is adopted into a hidden village, and tasked with being a protector. After a great battle, Gig is defeated, but the World Eaters remain, albeit in a dormant state. So what about the game itself? Well, in Soul Nomad we delve into a world ravaged by giant monsters called “World Eaters”, led by a man named Gig, the Master of Death. It took about 6 hours, and me having to get a friend to log into my account, boot up the game, change the config options to a working resolution, and then my friend had to send me the config file. Unfortunately, apparently I don’t fall into this category. There are workarounds available on the Steam discussion page, so hopefully those work for most people. Some people have an issue where the screen shows black on start-up, but you can still interact with the game, see the cursor, and hear the audio. Has it held up well, or have the ravages of time crushed what was a really intriguing title? It’s time to find out.įirst thing first before we get into the gameplay, at the time of writing this review there are some…technical issues with the title on PC.
#Soul nomad and the world eaters pc ps2
Now no longer only a PS2 title released back in 2007, Soul Nomad is now available for PC. One of the NIS titles that shows a bit of a darker foray into the storytelling zone, and a title I put 80+ hours into back in the day. Soul Nomad and the World Eaters is a classic NIS title that really hits home to my nostalgia.
#Soul nomad and the world eaters pc Pc
Soul Nomad & the World Eaters developed by Nippon Ichi Software, codeglue and published by NIS America Inc.- PC review by Richard with a copy provided by the publisher
